Into the Breach Design Postmortem

In this 2019 GDC session, Subset Games co-foudner Matthew Davis details the Into the Breach design process from early drafts to the final balancing decisions. Davis dives into years of cut content and iteration to show how Subset Games approached the difficult design challenges of making Into the Breach. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental top
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