Create Your Own CS:GO Props - My First Source Prop Part 2 - Texturing

Welcome to My First Source Prop! Here you’ll learn my workflow for getting props from a new 3dsmax file into Source Engine! You can use the time codes in the description to see exactly what parts you want! Baking Ambient Occlusion Map: 00:22 Texturing the Box in Photoshop: 13:59 Texturing the Barrel in Substance Painter: 26:45 VMT_EDITOR: WallWorm Model Tools: AO Production Render Preset (LONG TIME):
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