3ds Max 2024 Tutorial - Procedural Basalt & Cliffs

Learn how to setup procedural systems to create dynamic setups, including basalt and cliffs! We cover using the Array modifier with the Data Channel Modifier to produce unique, custom results. We then go into creating a procedural cliff that uses Booleans for high detail and cleaner topology. Consider supporting the channel on Patreon! ▬ Patreon: ► ▬ Business: ► (more content soon) ▬ Twitter: ► Related Videos: Timestamps : 00:00 Intro 00:26 Base Shape 00:40 Spline Path 00:50 Array Modifier 01:44 Data Channel 02:08 Data Channel Rotation 03:02 Additional Basalt Row 03:16 Normalize Spline 03:31 Array Edits 04:37 Opposite Side Basalt 05:55 Preview Basalt 06:14 Procedural Cliff 08:14 Automatic Culling 08:56 Booleans Displace 10:24 Render Preview Details
Back to Top