This is actual Global Illumination Ray Tracing in Need for Speed Carbon, using Marty McFly’s RTGI Shader. It’s not exactly photo-realistic, but it certainly breathes some new life into the game. Noticed how the lines of light in the main menu reflect off the car? I think that’s awesome.
Mods Used:
Widescreen Fix by ThirteenAG and Aero
Physics Framerate Changer By SpeedyHeart
HD Textures by DJR
HD Reflections by Aero
ReShade
RTGI Shader by Pascal “Marty McFly“ Gilcher
SMAA (from ReShade)
#NeedForSpeed #Graphics #RayTracing
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