Improved overlay refresh period control in upcoming RTSS beta 6.

Some users requested this tiny feature after integrating asynchronous PresentMon data sources in the previous beta. Now you can use the layer’s refresh period setting to slow down layer updates. Initially this setting was intended for speeding up layer updates only, when you were rendering timer driven sprite animations there (the approach is demonstrated in details in This short video summarizes alternate usage strategy for this setting.
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