Improved overlay refresh period control in upcoming RTSS beta 6.
Some users requested this tiny feature after integrating asynchronous PresentMon data sources in the previous beta. Now you can use the layer’s refresh period setting to slow down layer updates. Initially this setting was intended for speeding up layer updates only, when you were rendering timer driven sprite animations there (the approach is demonstrated in details in
This short video summarizes alternate usage strategy for this setting.
8 views
1095
324
2 years ago 00:00:33 8
Improved overlay refresh period control in upcoming RTSS beta 6.
2 years ago 00:01:21 299
Steam Update: In-game overlay, notifications, and a fresh coat of paint
11 years ago 00:02:52 110
Sʜᴜᴛ ᴜᴘ ᴀɴᴅ ʟᴇᴛ ᴍᴇ ɢᴏ! [MEP]
4 years ago 00:01:20 36
Walk Long Stride: Young Adult Female: Grid Overlay - Animation Reference Body Mechanics
6 months ago 00:00:46 2
FILM BURN OVERLAY EFFECT with SFX
10 years ago 00:02:53 9
Concrete Overlay Made With European Fan Stencil Design. Beautiful and durable.
4 years ago 00:00:51 39
Walk Limp Young Adult Male: Grid Overlay - Animation Reference Body Mechanics
4 years ago 00:01:11 69
walk long stride: Mature Age Woman: Grid OVerlay - Animation Reference Body Mechanics
6 months ago 00:00:46 3
GRUNGY FILM OVERLAY with SOUND FX (video transitions)
7 months ago 00:00:46 9
FILM BURN OVERLAY with SOUND FX (video transitions)
7 years ago 00:08:29 30
A Brief History of Astralis
12 years ago 00:06:34 99
Tutorial After Effects : Useful Tips for Video Editing