Unreal Engine 5.4: Erupting Volcano with VDB & Heterogeneous Volumes

Up your Unreal Engine 5.4 environments with Heterogeneous Volumes & VDB! This tutorial dives deep into VDB workflows, guiding you through creation, landscape materials, post-processing, and image-based lighting. Supporting Files: JangaFX: Overcast Soil (Pure Sky) HDRI: Lava Stone Ripple Quixel Megascan Code: tbhofjmr Windswept Snowy Stones Quixel Megascans Code: tdloaf1r = Timestamps = 00:00 - Intro 00:23 - Setting up Project 01:27 - VDB Setup 02:58 - VDB Features 03:31 - VDB Shadows 03:57 - Volcano Smoke Setup 05:20 - Console Command 05:33 - Landscape Materials 09:19 - Lighting / HDRI 10:39 - Additional Notes Render 11:44 - Outro Have questions? Join the community: 💬 Discord: Support us: 📌 Buy Me a Coffee: 📌 Patreon: == Follow Us ✌️== 🌐 Website / Blog: 📸 Instagram: 📹 Facebook: 🐥 X / Twitter: 📱 TikTok: @ 🧵 Threads: @realityforgeasia 🎨 ArtStation: 💻 LinkedIn: 🎥 YouTube: --- WHO ARE WE? Reality Forge is an Epic Games Unreal Authorized Training Center providing Unreal Engine training to students and professionals. Through our videos here on this channel and our blog, we run courses and tutorials on Unreal Engine and other GCC tools. This video was taught by: Shaun Ansari, Unreal Authorized Instructor partner at Epic Games | Co-Founder & CEO of Reality Forge #unrealengine #unrealengine5 #unrealenginetutorial #unrealengine5tutorial
Back to Top