Create Batman’s Grappling Hook in Unreal Engine 5 - Blueprint Tutorial

🎮Learn to create a game in Unreal Engine 5: 🥂Become a Member here: 🏆Best resources to learn Game Dev*: Questions? Let us know in the comments! ------------------------------------------------------------------------------------------------------------- 🎓Learning Unreal Engine? Start here with complete tutorials: 🎭Are you creating a game in Unreal Engine? Join our community! ------------------------------------------------------------------------------------------------------------- Connect with us here: 👦🏽Ram: 🤓Mao: 👶🏼Guille: ------------------------------------------------------------------------------------------------------------- Get in contact with us here! @unfgames ------------------------------------------------------------------------------------------------------------- *By making a purchase through any of our affiliate links, we receive a very small commission at no extra cost to you. This helps us on our mission to provide quality education to you. Thank you. Natural Love by Imperss | Music promoted by Creative Commons CC BY 3.0 Intro Music: Explorer by Alexander Nakarada () Licensed under Creative Commons BY Attribution 4.0 License Timestamps: 00:00:00 Support us :D 00:00:03 Intro 00:00:49 Project and folder creation 00:02:40 Import and assign the character in the game mode 00:06:16 Create the hookshot blueprint 00:07:07 Add Hookshot input and blueprint inside the character 00:11:14 Line traces to determine the hoookshot hit 00:24:18 Determine a good location for the character 00:35:12 Create a collision trace channel for the hookshot to know which objects I can hit 00:39:11 Encapsulate the behavior in the hookshot class 00:49:57 Moving the character instead of teleporting it 01:00:13 Handle shooting the air 01:02:21 Implementing the Hook and Chain 01:20:20 Create the needed chains by using the instanced mesh component 01:36:10 Modify the logic to work in real time 01:58:21 Hookshot animation 02:20:29 Tell the character to move through an event dispatcher 02:33:19 Handle the returning state 02:38:08 Polish the movement and collision of the mechanic 02:45:20 Add a crosshair 02:55:00 Secret Sauce 03:07:53 Attaching the hookshot to the hand 03:12:08 Polishing the hookshot and adding restrictions 03:20:10 Conclusions
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