AMD FSR3 Hands-On: Promising Image Quality, But There Are Problems - DF First Look

It’s here! AMD has debuted its frame generation technology - FSR 3 - in two titles, Immortals of Aveum and Forspoken. Based on what we’re looking at here, AMD has done a great job in producing decent image quality with the generated frames themselves. However, the use of FSR 3 is limited in a number of ways: v-sync off and VRR do not function correctly, while v-sync under heavy GPU load produces off-putting frame-pacing problems. There’s promise here, but this is not the finished article. Subscribe for more Digital Foundry: Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: For commercial enquiries, please contact business@ 00:00 Introduction 00:37 Frame Generation: How It Works 01:23 Frame Generation Is Not ’Extra Performance’ 02:29 Capturing FSR 3 at 4K 120fps 03:22 Features & Compatibility: FSR 3 vs DLSS 3 04:49 FSR 3 FPS Testing: V-Sync & Frame-Pacing Problems 07:47 FSR 3 FPS Testing: V-Sync Off & VRR Don’t Work Properly 11:33 Frame-Rate Testing Summary: FSR 3 Needs Work 12:28 Gameplay Testing: RX 7900 XTX, V-Sync On 13:32 FSR 3 vs DLSS 3 at 4K 120fps 16:10 Frame Generation Latency/AntiLag/AntiLag 18:00 And Now, The Conclusion
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