Creative Engineering: Balancing & Juicing with Animations
In Part 2, Bill Robinson gives us an insight into how animation curves can be used for game balancing with his Multi-Curve editor. He also introduced UIAnimSequencer – a tool to quickly add juicy transitions and animations within Unity. Don’t miss Part One: Promises & Razors - Insights into Rapid Development and Part Three: Building the Best Platform for your Launch.
Read more from our devs and access the slide deck on our Tech Blog here:
Slide deck here:
We are always looking for talented game developers at Space Ape Games. If you’ve been inspired by hearing about how we work, have a look at our careers page ()
Follow @SpaceApeGames for all the latest announcements.
Discover our games on
1 view
14
2
1 day ago 00:05:11 1
This is Create. (2022)
1 month ago 00:18:50 1
The Power of Diesel: Inside the Engine | Shell Historical Film Archive