Tips and Tricks: Blendshape Heads

A frequent question I get from my students is how they can create separate heads for blendshapes. Having personally learned this process the hard way, I decided to make a podcast showing the correct way to go about this task, and what happens when the steps are done in the wrong order. While this information is geared towards my Character Rigging (CRI) students, I feel this information is valid for anyone who is interested in rigging inside of Maya.
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