DF Retro Extra: Sega’s Blast Processing Was Real - But What Did It Actually Do?

Join John Linneman and talented coder Gabriel Morales discuss Sega’s almost legendary ’Blast Processing’, what it actually was, how it worked and why it never actually appeared in any Genesis/ Mega Drive games - nope, not even Sonic 2... Subscribe for more Digital Foundry and more DF Retro: Join the DF Patreon, support the DF Team more directly and get pristine quality video downloads: To try out the Blast Processing demo put together by Gabriel Mo
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