2D CHARACTER CUSTOMIZATION in Unity Tutorial

In this Unity Tutorial we’ll cover the difference between spritesheet and skeletal animation to better inform ourselves when engineering a system to handle character customization in our games. The example we’ll end up building in this tutorial is a 2D Character Creation or Character Customization menu, with bonus features of a Randomize button and a Save button that will save all of our changes to a Player prefab that can be used in later scenes. This tutorial is a bit more abstract, and its purpose was
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