OVER-EXPLAINED! -- Exporting specific layers from Substance Painter with alpha channel

I go into detailed specifics (over-explained for beginners) on how to export any combination of layers from Substance Painter with transparency information -- or Alpha channel. This is lets you export decals, stickers, bullet holes, fabric rips, stains, or damage textures with Alpha channel information. This way you can see how an overlay looks on top of your asset’s underlying texture, then export just the overlay by itself with transparency, or Alpha information. For example, say your character customization system needs a selection of different tattoos. This video will show you the basic workflow for exporting a set of layers (such as those making up a single tattoo) to a texture to an RGBA image such as a PNG or PSD file. The result will have alpha channel information so you can then import it to your game image.
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