Virtua Fighter 5 Final Showdown ~ Maybe Perfect Now | RPCS3 | 4K FSR 60FPS | PS3 PC

i9 11900K@ RTX 3080 ( OC ) 2160P UHD 60FPS The last issue that hit effect like large water drop seems to have been fixed, and it is limited to the native resolution. The effect almost disappears without a trace at high is not clear from which PR it has been fixed,maybe I have to look for it Hit effect like large water drop missing Previous Testing Almost all known graphical issues have been fixed. It’s snowing at Wolf’s stage.(Fixed in the PR - rsx: Implement point sprite coordinate generation #6966 ) But snowflakes become very tiny at high resolutions RPCS3 Alpha PPU Decoder: Recompiler (LLVM) SPU Decoder: Recompiler (LLVM) Accurate RSX reservation access: false SPU Block Size: Mega SPU Cache: true Enable Audio Buffering: true Enable thread scheduler: false SPU loop detection: false Multithreaded RSX: false
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