ATBTT Blueprints - Ability System 1 - Player activated
In this video I go through the Ability system, how abilities are spawned and how they interact with the player controller.
Link to Unreal marketplace:
Link to support thread:
Оригинал видео -
0:00 Приветствие
5:09 get a reference to a specific ability
7:16 set the active abilities
12:31 assign this ability to the unit
19:32 display the invalid tiles
28:34 display tile indexes
39:36 display a path to the tiles
45:54 convert the location to an index on the server
48:53 pay the action point cost for the unit that is activating this ability
50:38 clear the activation markers before executing the ability