Sculpting Hammer in Mudbox. Full Video Game Ready Asset Workflow (High Poly to Low Poly) in Maya

[Content] 1. Base Mesh 0:00 2. UV Mapping 5:02 3. Prepare for Sculpt (Smooth)12:14 4. Sculpting 16:25 Adv. 3D Modeling & Animation - Game Assets - Series 1 Intro - High Poly to Low Poly Workflow Base Mesh, UV, Sculpting Texture Painting, Baking Textures, Game Ready Model Rendering in Substance Painter using Iray Render Engine Rendering Model with Wireframes Project files: ----------------- BG Music: Vindsvept, fantasy music
Back to Top