Targeting System [UE4 - BP]

In this tutorial we will create a targeting (and camera reset) system similar to that of games from the Souls series. Time stamps can be found below. AI tutorials: Intro - 0:00 Example - 1:06 Project Setup - 2:20 Step 1 - The Target Widget step 1a: Creating Target Widget - 2:45 Step 1b: Adding widget to target - 4:25 Step 2 - The Interface (part 1) Step 2a: Creating Interface to access Enemy Pawn - 6:00 Step 2b: Adding the Interface to the Enemy pawn - 7:18 Step 2c: Implement Interface Event - 7:30 Step 3 - Input event - 8:48 Step 4 - Finding Valid Target Step 4a: Setting the input event - 9:46 Step 4b: Creating the key events - 11:12 Step 4c: Checking if targeting - 12:17 Step 4d: Find Target setup - 13:09 Step 4e: Draw Targeting Area (and debug) -13:28 Step 4f: Set Potential Targets (part 1) - 17:52 Step 2 - The Interface (part 2) Step 2d: create the Is Dead Bool -
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