In this tutorial we will create a targeting (and camera reset) system similar to that of games from the Souls series. Time stamps can be found below.
AI tutorials:
Intro - 0:00
Example - 1:06
Project Setup - 2:20
Step 1 - The Target Widget
step 1a: Creating Target Widget - 2:45
Step 1b: Adding widget to target - 4:25
Step 2 - The Interface (part 1)
Step 2a: Creating Interface to access Enemy Pawn - 6:00
Step 2b: Adding the Interface to the Enemy pawn - 7:18
Step 2c: Implement Interface Event - 7:30
Step 3 - Input event - 8:48
Step 4 - Finding Valid Target
Step 4a: Setting the input event - 9:46
Step 4b: Creating the key events - 11:12
Step 4c: Checking if targeting - 12:17
Step 4d: Find Target setup - 13:09
Step 4e: Draw Targeting Area (and debug) -13:28
Step 4f: Set Potential Targets (part 1) - 17:52
Step 2 - The Interface (part 2)
Step 2d: create the Is Dead Bool -
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