[VEX for Algorithmic Design] E26 _ Recursion Basics

This is a new series I’ve started explaining the basics of VEX for algorithmic design / procedural modeling which I’m using on daily basis. In this 26th episode, I’m going to explain the basics of recursion in Houdini when done with VEX. I’m showing several methodologies how you can implement recursion with several different examples. I’ve also started a Patreon, it would be great if I could get your support to continue creating tutorial contents. 00:00:00 Intro / What is Recursion? 00:07:57 Recursion in Houdini 00:10:32 Recursion with ForEach Loop 00:22:45 Recursion with ForEach Loop VEX 00:34:27 Recursion with Solver 00:40:08 Recursion with only VEX 00:47:43 Sierpinski Triangle with ForEach Loop 01:02:31 Sierpinski Triangle with ForEach Loop VEX 01:13:01 Sierpinski Triangle with Solver 01:18:16 Sierpinski Triangle with only VEX 01:45:03 Recursion Performance Test 01:51:32 2D L-System Tree 02:15:08 3D L-System Tree with ForEach Loop 03:10:01 3D L-System Tree with Solver 03:20:08 Rectangle Subdivision
Back to Top