This is the first video in the CG Compositing Series
I will cover What CG compositing hopes to accomplish, and Why we need passes to help us manipulate our CG
00:00 - intro
00:35 - What is a CG multi-pass Render?
00:50 - Why do we need it?
02:25 - Intro to Fruitbowl and practical use of passes
04:07 - Terms and Definitions
04:58 - Nuke Script SourceImages
05:40 - Stamps
07:35 - Different types of Renderers
10:16 - Default Renderers and 3rd Party
11:32 - Most Common Renderers in 2021
12:45 - Renderers Used in this Series
13:32 - Inspiration and Credits
15:40 - Intro to CG assets in script
17:30 - Ways to View Render Passes
28:45 - Layers vs Channels
40:09 - AOVs
42:11 - Difference Between Renderers
43:39 - Basic AOV rebuilds
46:54 - Basic Rebuld Equations per Renderer
47:48 - Outro
Please visit the blog post for the full write up, sources and downloads accompanying each video.
Or Head to my Compositing Blog for more posts and