New World: Forged in Aeternum - Why Some Features Are Hard
In episode 11 of Forged in Aeternum we discuss why some features in New World are so freakin’ hard. Host Scot Lane (Game Director) is joined by Scott Geiser (Senior Gameplay Engineer) and Dave Verfaillie (Creative Director) to discuss why some features and implementations take a lot more time and effort than you think.
Scot has fun asking Scott and Dave, “Why don’t you just…” and listening as they walk through the technical hurdles, why 30K on servers isn’t the magic number it seems to be, scaling issues, and why it’s all so complicated.
COMMUNITY QUESTION: What one feature would you like us to add to New World?*
*No promises.
Tell us in the comments and let us know what you want to see in the next episode. Like and describe to see more!
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