Animating Hair with Maya XGen | Dynamic simulation & keyframe animation of hair grooms
This video covers the pipeline workflow to generate anim guide curves from an XGen Interactive Grooming Splines (IGS) hair system, add these curves to a rig for either keyframe animation or dynamic simulations, and finally export these as curves as Alembic caches to drive the XGen IGS hair.
0:00 Intro & overview
0:46 Generating linear wires from groom
3:48 Converting the cached curves to FBX
5:50 Add curves to Rig (keyframe animation)
7:25 Exporting the rig hair curves for testing
9:17 Update lookdev groom to receive animation
13:53 Exporting the curves from an anim shot
18:00 Rig setup for dynamic simulation of hair
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