3ds Max - MCG - An introduction to Max Creation Graph

This tutorial introduces you to a new programming tool in 3ds Max 2016 named Max Creation Graph or MCG. It’s a visual programming language that enables you to automate your own tools to use for geometry creation, modifiers or utilities. In this tutorial, you cover the basics of MCG and create a very simple Weld modifier. Notes - Level: Intermediate - Recorded in: 3ds Max 2016 - The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme. ► For additional learning content visit AREA by Autodesk | ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. |
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