RTX 3080 vs RX 6800 XT - Ray Tracing ON vs OFF and DLSS 2.0 Performance Comparison 1080p 1440p 4k

DLSS was tested in games supporting version 2.0 which is producing far superior image equality than 1.0. Battlefield V, Metro Exodus and Shadow of The Tomb Raider are supporting DLSS 1.0. Resizable BAR aka SAM disabled for Radeon RX 6800 XT. I will do a dedicated comparison once the feature will be available on RTX 3000 GPU’s later this month. System Spec: CPU: AMD Ryzen 9 5900X @ Stock Motherboard: ASUS TUF GAMING X570-PLUS RAM: 4x8GB Trident Z 3466MHz CL16 @ 3800 MHz CL16-17-16-34-324 GPU: Sapphire Radeon RX 6800 XT NITRO OC - Stock performance Bios GPU: MSI GeForce RTX 3080 SUPRIM X - Stock performance bios CPU Cooler: Corsair iCUE H150i PRO XT RGB AMD Driver: Adrenalin 2020 Edition Nvidia Driver: Hardware Accelerated GPU Scheduling enabled for all NVIDIA GPU Recorded using capture card and second PC, zero performance loss. 10 Games 1080p 1440p 4K: 0:00 - Minecraft | Ray Tracing ON 1080p 0:41 - Minecraft | Ray Tracing ON 1440p 1:21 - Minecraft | Ray Tracing OFF 4k 2:01 - Mine
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