[TAS] Sonic 3D Blast DX “All Emeralds“ - Speedrun

This is a Tool-Assisted Speedrun. For more information, see This is a speedrun of Sonic 3D Blast DX: Director’s Cut in 36: to all emeralds. Total re-record count: 32588. ✩ Game Description ✩ Sonic 3D Blast, known in Europe and Japan as Sonic 3D: Flickies’ Island, is a 1996 platform game in the Sonic the Hedgehog series for the Sega Genesis and Sega Saturn. As Sonic the Hedgehog, the player embarks on a journey to save the Flickies, birds enslaved by Doctor Robotnik. The player must guide Sonic through a series of themed levels to collect Flickies and defeat Robotnik. Though it retains game mechanics from prior Sonic games, Sonic 3D Blast is differentiated by its isometric perspective, with pre-rendered 3D models converted into sprites. Sonic 3D Blast Director’s Cut is a comprehensive rebalancing and reworking of Sonic 3D Blast made by Jon Burton, the game developer behind it. Features of DX: ▶ Map Screen - Allows you to replay any level in various modes to collect all the hidden medals and emeralds; ▶ Super Sonic Added - Collect all 7 Chaos Emeralds and then 50 rings and a jump and spindash to toggle! Super Sonic has Power Sneakers, Homing attack and Invincibilty; ▶ Time Challenge Mode - Race against the clock to finish the level. No Flickies to collect, just a dash to the exit; ▶ Rebalanced Handling - tighter controls, faster turns, higher top speed, more accurate platforming - and a lot less slowing down on slopes and gettting snagged on edges; ▶ Gamplay Overhaul - Only lose 1 Flicky on hit, bounce off enemies with Power Sneakers, and if you have no rings the Flickies take the hit for you. Plus much more; ▶ Password Save Game - Keep track of your attempts to get to 100% with a save game password; ▶ Reworked HUD - Now includes Score and Time, as well as a Flicky Radar!; ▶ Prototype Crab! - Original prototype creature remapped and re-instated into the game; ▶ Level Editor - Play around with the level editor used to place all the objects in the game. Not for the faint-hearted; Improved Collision - Enemies are easier to hit, and objects are generally easier to interact with; ▶ Reworked Camera - Gives you much better anticipation especially at speed, and the Boss Fights are framed much better; ▶ Palette Changes - The Bonus Stages now have palettes that match the level they are accessed from, and Green Grove and Sonic are closer to the Classic palette; ▶ Bug Fixes - Snowman insta-death? Gone. Sliding through moving plaforms? Not anymore! ⏱ Timecodes: ▶ 0:00 - The Beginning ▶ 0:20 - Green Grove ▶ 4:17 - Rusty Ruin ▶ 8:36 - Spring Stadium ▶ 12:57 - Diamond Dust ▶ 17:49 - Volcano Valley ▶ 21:46 - Gene Gadget ▶ 27:00 - Panic Puppet ▶ 31:49 - Pre-Final ▶ 32:11 - The Final Fight ▶ 35:59 - Ending ▶ 36:34 - Credits ✩ Social Media ✩ ▶ Discord - ▶ Twitter - ​​ ▶ Facebook - ​ ▶ Instagram - ​​ Thanks for watching! #Sonic #SonicTheHedgehog #Sega #ToolAssistedSpeedrun #ShiroParadox
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