Live stream: Using Marvelous Designer and Clo clothes with MetaHumans in UE5 without skinning.

Live stream we did last Saturday with @JSFILMZ on how to fit Marvelous Designer clothes on MetaHuman and animate in Unreal Engine without skinning using uDraper. Many thanks @JSFILMZ for organizing this stream! 0:00 - Getting ready 1:11 - Introduction 2:35 - Downloading uDraper 3:47 - Installation 8:26 - Enable uDraper plugin in UE 10:40 - Preparing Collider for MetaHuman character 19:43 - Preparing avatar for auto-fitting in marvelous designer 24:36 - Auto-fitting clothes to MetaHuman in Marvelous designer 27:02 - Quick look at 3D Draper 30:58 - Discussing UV maps in Marvelous Designer 32:30 - Working with each garment separately 35:53 - Export garment in OBJ format 41:04 - Polygon count of exported garment 42:14 - Changing Topstitches from OBJ to Textures 45:25 - Importing OBJ clothes into UE 52:03 - Wrapping garment 54:56 - Adjusting materials with Draper Editor 58:15 - Importing other garments 1:01:06 - Adjusting world position offset
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