Want to learn Texturing with Substance Painter and Shading and Rendering in Arnold?
Timestamp Index:
00:24 - Importing Model and Baking Maps
01:35 - Talking about UDIM workflow
01:49 - Going over approach for reference
02:01 - Adding first wood material
02:15 - Setting Base Color and Reference Values
02:29 - Adjusting Height for Base wood
02:48 - Adding darkening for wood hits
03:26 - Adjusting height levels for wood
04:12 - Adding finger print smudges to wood
04:59 - Adjusting contrast of wood
05:23 - Starting wood Mallet
05:44 - Adding breakup to impact zone
06:30 - Adding dark ring to mallet
06:57 - Discussing Brush Alignment and Size Space
08:00 - Start adding paint to mallet
08:24 - Adding ribs to Mallet
10:12 - Adding paint to ribs
10:45 - Adding paint to Croquet ball
13:03 - Adding Materials to Handle
13:15 - Darkening to handle base
13:48 - Discussing checking work as you go
14:02 - Adding paint to handle
15:49 - Discussing
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