Dragon Age in Unreal Engine 5: The Crow Fens Pt.2 – A UE5 Cinematic
And we’re back! I haven’t touched this Dragon Age Inquisition in Unreal Engine 5 series in a while – so on we go for the new year! I thought it was nice to go back to the first cinematic I did for this and do a slightly different part – further back as you walk into Ghilan’nain’s Grove in the Exalted Plains.
This is for my ‘Thedas Magic Mystery World Tour’ where I’m re-creating ... spiritual re-imaginings in the form of little cinematics from the game Dragon Age: Inquisition (originally Frostbite 3) in Unreal Engine 5! Mostly because it’s a more fun way of learning UE5 and getting the hang of the new features like Lumen and Nanite.
With everything I’ve learned using UE5 in the past … wow – seven months? Hard to believe the early access has only been out for less than a year – I’ve gone back and optimised the workflow – all the little tips and tricks that Unreal 5 brings to the table – including all the bugs and quirks of Nanite and Lumen!
Speaking of quirks - this is the early access build so there are
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