Here is a 1920x1080 video showing the interface I’ve coded for my programs. It is coded with C /OpenGL/GLUT, and aims at mimicking Window-like interface for ease-of-use. It is fully portable.
With my fractal program, I tried to implement as many features as possible, with a straight parameters interaction. You can tweak fractals from standard model (Mandelbrot, Julia, Newton, Nova), but each model is generated with the same general formula. Antialiasing is implemented (it is supersampling), different coloring methods as well (escape time, orbit trap, triangle inequality, buddhabrot).
This video is quite slow since I used a different program for aquiring all windows, in order to show the GUI as well as the fractal window. Program is faster than that.
I’m still thinking about making a little website to put my programs downloadable (SPH fluid simulation, Fractal, Terrain Carver).
1 view
155
32
1 year ago 00:02:28 9
Дипломный проект института OpenGL 3.3+, C++.
1 year ago 00:02:34 13
Дипломный проект колледжа OpenGL 1, Delphi.
1 year ago 00:05:48 1
DSEQ3 introduction
3 years ago 00:05:08 1
Windows-like GUI for OpenGL applications
3 years ago 00:13:45 1
OpenGL GUI and Fractal demo
4 years ago 00:13:23 115
Vengeance Producer Suite - Avenger update the new “Event Trigger“ Module
6 years ago 00:01:28 1
As Kon. GUI AI. JavaFX is too slow for graph visualization