CGMA | Creating Hair for Games with Johan Lithvall

In this webinar, Johan Lithvall covered his overall workflow and process, and the technical elements to create realistic rendered hairstyles for games. Hair Creation for Games wiht Johan Lithvall -- This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games. COURSE FORMAT: Standard LECTURE TYPE: Pre-recorded FEEDBACK: Individually recorded DURATION: 8 weeks ASSIGNMENT: Deadlines each week Q&A: Once a week MATERIALS: Zbrush (Or equivalent) Maya (or equivalent) SKILLS LEVEL: Advanced PREREQUISITES: Knowledge of Maya and Unrea
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