Optimize interior Renderings in Blender Cycles

Join to get access to assets and exclusive tutorials: 00:00 - introduction to the challenge of interior noise 01:28 - RENDER RESULT 1 - Starting Point 01:37 - The wrong way to add more light to a scene 02:06 - RENDER RESULT 2 - Too many lights 02:30 - Adding a light portal 02:50 - RENDER RESULT 3 - Light Portal 03:00 - Getting more light in the scene (the right way) 03:32 - Node setup for glass light pass-through 04:20 - RENDER RESULT 4 - No Glass Shadow 04:38 - Node setup for curtain light pass-through 05:23 - RENDER RESULT 5 - No Curtain Shadow 05:35 - Flexible denoising setup (cryptomatte) 08:03 - RENDER RESULT 6 - DeNoised 08:12 - Overview of some helpful parameters 10:04 - Render comparison 10:20 - FINAL RENDER RESULT - Closing comments
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