A detailed video essay focusing on favourites Thief: The Dark Project and Thief II: The Metal Age, and how these old dogs stack up against the AAA gaming industry of today.
CHAPTERS:
1. Introduction - 0:00
2. Removal of Elements - 1:48
3. Maps and Quest Markers - 3:13
4. “Gaminess“ in Level Design - 7:26
5. Storytelling in Gameplay - 11:08
6. “Choice“ in Gaming - 15:36
7. Vulnerability - 17:09
8. Conclusion - 23:39
BUY THIEF:
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