The World Design of Dark Souls | Boss Keys

The world of Dark Souls is a sprawling, branching, interconnected maze-like masterpiece. In this special, mid-season, spin-off episode of Boss Keys, I break down the world of Lordran and discuss the advantages and challenges of making non-linear worlds. Support Game Maker’s Toolkit on Patreon - Have Mark talk at your studio, university, or event - Sources Dark Souls Design Works Translation | Giant Bomb Dark Souls Map Viewer | Kayinworks Games shown in this episode (in order of appearance) Dark Souls (From Software, 2011) Metroid Prime 2: Echoes (Retro Studios, 2004) The Legend of Zelda: Skyward Sword (Nintendo, 2011) The Legend of Zelda: Breath of the Wild (Nintendo, 2017) The Legend of Zelda: A Link to the Past (Nintendo, 1991) Metroid (Nintendo, 1986) The Legend of Zelda (Nintendo, 1986) Reside
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