Jurassic Park (Genesis) Full Longplay
Played as Dr. Alan Grant
Jurassic Park (Genesis) Full Longplay (Raptor)
Jurassic Park is a 1993 video game developed by BlueSky Software and published by Sega for the Sega Mega Drive/Genesis. It was released as part of the tie-in merchandise to the 1993 film of the same name. The game includes elements from Michael Crichton’s 1990 novel, Jurassic Park, on which the film is based.
In 1994, after the financial success of the film and its merchandise, Sega released a sequel video game titled Jurassic Park: Rampage Edition.
Jurassic Park is a standard side-scrolling action video game, with platform gameplay elements. The end objective is to reach the end of each level, using items placed at fixed locations. However, the game features a then-uncommon variation in action games, giving players the option of using two characters that played independently to one another. The game is playable as either paleontologist Dr. Alan Grant, or a Velociraptor. Grant is the default character and can be switched to the Raptor using the “Player“ option on the game’s main menu. The game has three selectable difficulty levels: “Medium“ is the default neutral setting while “Hard“ means more damage taken from enemies (who move faster and attack frequently) and “Easy“ mode makes for less troublesome foes from which relatively little damage is taken.
Each player is given three lives; when one is lost, the player restarts at the beginning of the level. A game over will reset the game entirely, although passwords are displayed in between levels, allowing the player to continue from a specific level rather than from the beginning. A Password option is displayed in the game’s main menu.
When playing as Grant, his objective is to navigate through seven areas of Isla Nublar, and make it safely to the Visitors Center to escape via helicopter. However he must contend with the various dinosaurs that roam the island, now free of their enclosures. Grant can use various weapons, including a tranquillizer gun, a stun gun, flash grenades, gas grenades, and a rocket launcher. All of these items require ammunition refills which are scattered throughout the island, sometimes in hard-to-reach places. Grant’s recovery item is a first-aid kit, a few of which occur in each level.
The Velociraptor player character can jump higher than Grant, and run much faster, although it can only attack from close-range using its teeth and claws. The Raptor’s goal is to elude (or eliminate) the Jurassic Park security guards, and corner Grant at the Visitors Center. The Raptor plays for only five levels, however. Along the way, stray dinosaurs can be bothersome for the Raptor, who can knock them out. The enemy guards wield grenades and missiles but can be easily overpowered by the Raptor, although the final level increases the guards’ presence and temperament. The Raptor’s health item is generic “meat“, although it has the ability to eat a “compy“ to refill its health as well.
Acclaim Entertainment and Activision had both bid for the rights to produce the Sega Genesis version of Jurassic Park, but lost to Sega. Doug TenNapel, who created Earthworm Jim, was the lead artist for the development team. The game’s animators consulted experts who worked on the film on how the game’s dinosaurs should look. The development team also consulted with paleontologist Robert Bakker, who dissected a supermarket chicken to demonstrate the similarities of dinosaur anatomy to bird anatomy. Bakker also appeared in a commercial for the game. For the game to reflect the latest dinosaur discoveries and theories, the development team took field trips to museums of natural history; and to zoos to observe the feeding habits and physical movements of birds and reptiles, such as ostriches and alligators. Jurassic Park was the first game by Sega to be developed using Silicon Graphics computers at the company’s new development facility; such computers were previously used to create computer-generated dinosaurs for the film. The 3D models for the game’s dinosaurs were created using stop motion photography while a team member was filmed acting out Grant’s movements and was then digitized.
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