Baking normals using Substance and Maya | Catmul Clark, crease sets and exploding the mesh
I’ve added annotations so you can skip to relevant information.
A brief tutorial covering Catmul-Clark subdivisions, Creating cages within Maya, Good normal map practices and creating a workflow utilising substance for baking.
I would advise people to use the match by mesh name feature built in as it skips the whole exploding process and makes much faster, I have a nice tutorial on this here
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