Conversation with Chris Taylor

I got to sit down with the Lead Designer of Total Annihilation and Supreme Commander, the greatest RTS games of all time. Enjoy! Be sure to check out Chris’s Project over at Intro: (0:00) Introductions: (1:26) Arm or Core: (11:27) TA was surprising: (12:27) TA origin story: (17:40) Supreme commander: (26:00) Super units: (30:20) Resource system: (34:38) Bugs: (44:00) CT leaves Cavedog for Gas Powered Games: (47:15) TA is a simulation: (50:23) Modding: (1:01:00) TA IP: (1:07:30) Jeremy Soule: (1:13:40) Sound effects: (1:22:20) Commander death mechanic: (1:26:20) Com napping and meta evolution: (1:36:53) Bomber stack bug: (1:40:00) Stuff that was cut from TA development: (1:47:25) Map sizes: (1:49:28) Frozen Yak: (1:53:35) Intergalactic Space Empire: (2:01:50)
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