The Super Nintendo was the first console I ever had growing up. It was how I fell in love with video games and chiptune. The methods for making music for the console are very specific so i decided to make this the second episode in my “How to Chiptune“ series.
Table of Contents:
Part 1:
0:00 Introduction
1:01 The Musical Capabilities of the Super Nintendo
Method 1: Chipsynth SFC
4:33 Chipsynth SFC Overview
5:15 The Sample Tab
6:20 Making Super Nintendo Samples with Chipsynth SFC
6:39 The Player Tab (How to get SNES samples from Games)
8:14 The Channels Tab
8:54 Echo Controls for Chipsynth SFC
10:56 Pitch Modulation in Chipsynth SFC
12:05 Noise mode in Chipsynth SFC
12:16 Chipsynth SFC Conclusion
Method 2: C700 VST (writing a hardware playable song from start to finish)
12:54 C700 Overview
13:29 C700 Midi setup
14:36 Managing Samples in C700
15:36 Where to get Super Nintendo Samples
16:29 Adding Super Nintendo S
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