Creating Water Ripple Effects in 3ds Max - Part 5 - Adding Lights

In this tutorial, you prepare for your final rendering by adding lights to your scene. You typically use Photometric lights to complement your rendering engine, but since this is not an architectural setting and you do not need perfect accuracy, you will use simple mr lights instead. They are easy to set up and work well in many circumstances. Level: Intermediate Recorded in: 3ds Max 2014 Files used: ► For additional learning content visit AREA
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