The last part 🔥 Minion 🔥 Maya, RizomUV, Marmoset Toolbag, Substance Painter, Unreal Engine

In this video, you can see the process of creating retopology in Maya, UV unwrapping in RizomUV, baking in Marmoset Toolbag and texturing in Substance Painter. Transferring the rig from one model to another using pre-existing animations. You can see how the rig was created here - You can see how the animations were created here - Minion from Legends of Runeterra was used as a reference. This model was created for my portfolio and will not be used anywhere My ArtStation: ____________ 00:00 – Retopology in Maya 04:16 – UV unwrapping in RizomUV 07:05 – Baking in Marmoset Toolbag 08:48 – Substance Painter 10:45 – Texturing Minion 24:00 – Texturing a magic staff 31:24 – Rig in Maya 33:49 – Finished game model in Unreal Engine. ____________ Music Song: Jim Yosef - Link [NCS Release] Music provided by NoCopyrightSounds. Video Link:
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