Maximize Your Game Development Potential with Classes in Godot (class_name is OP)
A quick video to show you how Godot’s class_name can be used to create a custom class that makes it easier to add and change functionality in a game.
I’m technically using Godot 4/GDScript 2.0, but that should be irrelevant for this topic.
Sprout Lands by Cup Nooble:
Music used:
It’s been a minute, so please leave feedback on how I covered things and the video.
Chapters:
0:00 Intro
0:25 Project Overview
0:50 Adding Knockback the Simple Way
1:20 The Problem With Simplicity
2:03 Introducing Classes
3:41 Using the Class Again
4:06 Functions in Classes
4:21 Time for Another Year Long Break
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