How they create GRAND THEFT AUTO VI

Exclusive content on my patreon: My webpage: An overview of the tools used to create the new GTA 6 video game. Rockstar games used 3ds Max in the creation of all his games, and GTA 6 is not an exception here. We will see what different tools are using in different departments, to see 3ds Max used in most of them. I will give my opinion for the new Grand Theft Auto trailer as a big fan, let me know in the comments if you are waiting for this game too! -------------------------------------------------------------- Other interesting links: (AL means Affiliate Links): Patreon top tier links: SiNi Software: Assets 4D People: Tyflow tools(AL): WParallax (AL): Geometryy (Use coupon: “eloi50“ for 10$ off) benches/bycilcles stands/planters /windows: Figment Caustics (AL): Tools FormCutter 2.5 (AL): Layama 1.5 (AL): Archviztools Roads (AL): Archviztools Ocean waves (AL): Archviztools Layer Manager (AL): windows (AL): sliding doors (AL): CablePlacer (AL): FormCutter (AL): Storm-FX / Sand and liquid simulator (AL) 3d Courses: Redshift course (AL): Vray 5 course (AL): Flipped normals (AL): Architectural visualization (AL): “ANDVFX-10“ for 10% discount Asset creation 3dsmax (AL): –––––––––––––––––––––––––––––– Track: Bliss Of Heaven — SOMM [Audio Library Release] Music provided by Audio Library Plus Watch: Free Download / Stream: ––––––––––––––––––––––––––––––
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