Post Process Action Lines - Shader Graph Basics - Episode 58

In this post-processing shader video for Unreal and Unity, I show how to create anime action lines or speed lines. This is an effect you can use to emphasize the power of a specific scene or shot. We use procedural noise, polar coordinates, and several other useful techniques to generate the final effect. Here’s last week’s video on cartoon outlines: Here’s the playlist of all of the post-process videos: Here’s the playlist of all the videos: Shader Book Recommendations ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop Background Music Speo - The Little Things #UnrealEngine #shade
Back to Top