Post Process Action Lines - Shader Graph Basics - Episode 58
In this post-processing shader video for Unreal and Unity, I show how to create anime action lines or speed lines. This is an effect you can use to emphasize the power of a specific scene or shot. We use procedural noise, polar coordinates, and several other useful techniques to generate the final effect.
Here’s last week’s video on cartoon outlines:
Here’s the playlist of all of the post-process videos:
Here’s the playlist of all the videos:
Shader Book Recommendations
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