Diablo Dungeon Design ft. Ed Hanes

At BlizzCon 2016, several developers gave short, miniature panels called Lightning Talks. We’ve recorded these presentations to give you an inside look at development on Diablo III! In this talk, Senior Game Designer Ed Hanes discusses the philosophies and technical approaches the Diablo III game team follows with level and dungeon design, including scene layouts, procedural generation, and placement of the gizmos and monsters that bring these dungeons to life. Like us on Facebook: Follow us on Twitter: Subscribe!
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