Great Visual Effects on the Sega Genesis - The Series
Nearly one hour of great-looking Sega Genesis games!
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Opening 3D Logo By:
Jan Neves
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Opening 2D Animation By:
Kevin Bhall
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Episode Notes:
1. All games are captured via a Mega SG.
2. If you’re in the market for physical games, some of these are still quite affordable.
3. You could always tell when a developer really had some skill. Not only do most of these look great, but they also play and sound great too.
4. I had a list of about 30 games when I started. We could definitely do a part 2 and 3 to this if you guys enjoyed it.
5. I played my Genesis well into the life of the Sega Saturn. It’s one of my favorite machines of all time, and its library is second to none in overall quality.
6. Like most of the best games, the majority here were system exclusive and appeared on no other hardware of the time.
7. Traveller’s Tales also did Toy Story from the first video. Those people really could program well for the Genesis.
8. Shadow Dancer is one of the few games I actually prefer the console version of. The arcade was good, the Genesis version is great.
9. I was always a big fan of the Genesis hardware, even after the SNES showed up. The Genesis still had its own look and feel that stood the test of time well. Even when it was aged well past its prime, it still managed to impress.
10. A few of these games have Sega CD variants with even more content. Puggsy, Mickey Mania, and Out of this World spring to mind. There is also a Saturn version of Sonic 3D Blast, but it’s much less impressive there.
11. The SNES version of Virtual Bart is radically different visually in a few of the segments. If you ever get a moment, take a look at the bike segment. It’s entirely flat Mode 7. The Genesis engine is far more impressive. I wanted to include a side by side, but I couldn’t find my damn RGB cables before the video was due to go up.
12. I really wish there had been a Street Racer for the Sega CD. With the Genesis handling the track and the sprite scaling done by the Sega CD, it could have rivaled the Saturn version. Maybe.
13. ExoSquad pissed me off so much while capturing footage. I died countless times trying to get some good shots. I almost omitted the game entirely.
14. In the earliest stages of Ristar’s creation, he was imagined as a bunny that could grab things with his ears. This lost out to Sonic’s original design, but would still grow and mature into the game you see here.
15. The ending references Galaxy Force II and Super Hang On, two pseudo sprite scaling games of very different quality. The former was awful, while the latter was incredible for such an early title for the hardware.
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