Understanding Attribute Promote and Houdini “Polygroups“ or how to Split geometry by Color
0:00 - Intro
0:46 - Creating Colors - Paint node
2:41 - Attribute Promote Talk
8:38 - Creating String from Color Attribute
17:07 - Final Thoughts
Scripts:
s@myColor = “color_“ itoa(rint(@Cd.r*255)) itoa(rint(@Cd.b*255)) itoa(rint(@Cd.g*255));
Watch how you can use paint to create parts and use this attribute to split geometry into pieces. But why? Easy to create groups on complicated geometry (compared to traditional selection) and you are guaranteed no group conflicts because there can be only one color on the geometry. Also, I am going quite in-depth explaining why traditional attribute promote does not do the trick.
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