Creating a Game Res Gravestone: Part 3 Retopology

In this Tutorial Series I’m going to show you my process for creating a game res asset from the beginning modeling stages through the whole asset creation pipeline. Portfolio Link: Here are the assets I created for this tutorial series: Chapters 0:00 Introduction 0:29 Using Decimation Master to reduce Poly count in ZBrush 5:46 Exporting from ZBrush 7:37 Importing Back into Maya 8:33 Setting up Live Surface and Quad Draw 10:00 Starting the Retopology phase using Quad Draw 36:27 Retopo’ing the Skull area 36:14 Finishing sculpting in Detail (speed up) 1:04:33 Adding in Asymmetrical Detail
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