Creating The Last Of Us Environment In Blender 3.4
Software: Blender 3.4, Cycles Render, Krita
Final result:
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Ivy Gen by Artichoke:
Ivy Gen by Baga:
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Models used:
This work is based on “Green car wreck“ () by matousekfoto () licensed under CC-BY-4.0 ()
This work is based on “Van with Interior (Free Raw Scan)“ () by Renafox () licensed under CC-BY-4.0 ()
This work is based on “Red car wreck“ () by matousekfoto () licensed under CC-BY-4.0 ()
This work is based on “Aged mossy tree stump“ () by nedo () licensed under CC-BY-4.0 ()
This work is based on “Destroyed construction debris“ () by matousekfoto () licensed under CC-BY-4.0 ()
This work is based on “Rusty steel scrap pile“ () by matousekfoto () licensed under CC-BY-4.0 ()
This work is based on “Chicken of the Woods Mushroom“ () by RISD Nature Lab () licensed under CC-BY-4.0 ()
This work is based on “Urban Stuff - Low poly prop set“ () by Daniel Zhabotinsky () licensed under CC-BY-4.0 ()
Music:
Adrift Among Infinite Stars by Scott Buckley |
Music promoted by
Creative Commons / Attribution 4.0 International (CC BY 4.0)
The Things That Keep Us Here by Scott Buckley |
Music promoted by
Creative Commons / Attribution 4.0 International (CC BY 4.0)
In Search Of Solitude by Scott Buckley |
Music promoted by
Creative Commons / Attribution 4.0 International (CC BY 4.0)
Beautiful Oblivion by Scott Buckley |
Music promoted by
Creative Commons / Attribution 4.0 International (CC BY 4.0)
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