Why Dead Cells has Better Difficulty Design than Hades
Today, I have something a little different for you guys. A lot of you have been requesting me to cover other games, and I thought I might do a little experimenting by doing a “video essay“ esque type of content. Namely, comparing the difficulty of Dead Cells with Hades, which are both very influential games in the roguelike genre. I know what the title says, but this video is mainly a closer look on the game design of difficulty of these two titles, rather than to bash on Hades, which I actually enjoyed a lot.
Timestamps:
0:00 – Intro
3:14 – Rewards in Difficulty
6:28 – Difficulty Variety
8:14 – Difficulty Meta
15:18 – Conclusion
Music used:
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v1.0