An unusual technique to create cheap fluid VFXs...

Files are available as a Tier 2 reward on my Patreon: Twitter: Mastodon: @GhislainGir@ 0:00 Intro 0:55 Base Mesh 1:47 Ballistic Trajectory 6:33 Instances 9:00 Time Loop & Queue System 13:22 Actor’s Transform 14:32 Bounds 17:09 Tiling Splash Mesh 20:48 Improving from there 25:00 Particle System 27:18 What Next & Conclusion Hey, I’m back with some more shader voodoo :) Hope you’ll like the video, thanks for watching! Cheers.
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