Procedural Terrain using the Raw Texture feature

In this video, Jason shows us how to make procedural terrain cubes by leveraging the power of the Raw Texture and the Node Material. Check out the playground here: #ZS9SYI Diamond Square Algorithm: Raw Texture Documentation: Helpful links to dive into : - The homepage: a great starting place. - The documentation: knowing all the details. - The Forum: the best place to ask questions and learn. - The Playground: the place to experiment get your hands dirty. - The Node Material Editor: the place to create stunning gpu shaders.
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