Cinema 4D Multi-Tech Tutorial 36: Universal Joint

In this Cinema 4D Multi-Tech tutorial, we are building a Universal Joint, from the ground up. We will employ a combination of Dynamics, Connectors, Xpresso, an Align to Spline tag and some key frame animation, to achieve the desired result, which looks fantastic! My thanks go to the following people, all of whom have been kind enough to buy me a coffee: Matt, Cedric, Uriah, Willy, Vadim, Tim, Simone, Alain and David. Your generosity is greatly appreciated! If you wish to by me a coffee, you may do so here: 0:00 - Intro. 0:36 - Building the Universal Joint. 16:40 - Setting Up the Dynamics. 19:36 - Setting Up the Connectors. 22:43 - Fixing an Anomaly... 23:28 - Creating the Spline Path. 24:57 - Xpresso. 32:45 - Keyframe Animation. 33:09 - It Works! 34:10 - Illustrating a Potential Pitfall... 34:57 - Grouping the Elements and Placing the Universal Joint Anywhere in the Scene. 36:16 - Why the Motor Won’t Work... 37:35 - Outro.
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